Craps Rule's and Playing Tips
Craps Rules and Tips
Craps is one of the most exciting casino games. It is played on a purpose-built table and two dice are used. The dice are made after very strict standards and are routinely inspected for any damage. As a matter of course, the dice are replaced with new ones after about eight hours of use. The player must handle the dice with one hand only when throwing and the dice must hit the walls on the opposite end of the table.
Shooting the Dice
The craps table can accommodate up to about 20 players, who each get a round of throws or at "shooting" the dice. If you do not want to throw the dice, you can bet on the thrower. Several types of bets can be made on the table action. The casino crew consist of a stickman, boxman and two dealers.
Come out Roll
The first roll of the dice in a betting round is called the Come Out roll - a new game in Craps begins with the Come Out roll. A Come Out roll can be made only when the previous shooter fails to make a winning roll, that is, fails to make the Point or seven out.
A new game then begins with a new shooter. If the current shooter does make his Point, the dice are returned to him and he then begins the new Come Out roll. This is a continuation of that shooters roll, although technically, the Come Out roll identifies a new game about to begin.
Making your Point
When the shooter fails to make his or her Point, the dice are then offered to the next player for a new Come Out roll and the game continues in the same manner. The new shooter will be the person directly next to the left of the previous shooter - so the game moves in a clockwise fashion around the craps table.
The dice are rolled across the craps table layout. The layout is divided into three areas - two side areas separated by a center one. Each side area is the mirror reflection of the other and contains the following: Pass and Dont Pass line bets, Come and Dont Come bets, Odds bet, Place bets and Field bets. The center area is shared by both side areas and contains the Proposition bets.
Pass bets win when the come out roll is 7 or 11, while pass bets lose when the come out roll is 2, 3, or 12. Dont bets lose when the come out roll is 7 or 11, and dont bets win when the come out roll is 2 or 3. Dont bets tie when the come out roll is 12 (2 in some casinos; the "Bar" roll on the layout indicates which roll is treated as a tie).
House advantage 2 - 17%

